Random Dialogue Scene MVP
Generates random dialogue between two randomized individuals. Utilizes a system of nested grammars built in unity. Dialogue can save topics for reference in responses and new dialogue stems will be chosen based upon the previous piece of dialogue. It can also store information about the individual such as their name. Some dialogue also transitions the time of day.
Currently the libraries that the characters draw from are relatively minimal, but it is very easily expandable.
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